9/24/2019 Sonic 2006 Pc Torrent
This article is a work in progress.Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. Widely regarded as the nadir of the series, Sonic the Hedgehog (often referred to as 'Sonic '06' to distinguish it from ) was heavily and extensively rushed. Accordingly, many people who played the game agree it contains lots of bugs, poorly implemented ideas, and plain bad design which led to the franchise almost being killed off. There's also a lot of unfinished content and leftovers from development. Also, loading. SO MUCH LOADING.
You'll need to buy it to see what it does! Sonic's Action Gauge Restored It is widely known that Sonic's upgrades, the Gems, do not work correctly, never draining the gauge when used. However, this issue was caused by a simple naming mistake - the Gems attempt to decrease the wrong variable! In release, the string cgauge(gem) is used, but the correct one is c(gem). Once all occurrences of this incorrect string in player.arc are fixed, the Action Gauge for all Gems (including the Rainbow Gem, oddly enough) will drain as intended. Using a glitch, Sonic can access the blocked portion of Soleanna Castle Town and enter Soleanna Forest before the Wave Ocean level. Doing so reveals several oddities:.
Double sets of doors are found in several locations, including the entrance to the Forest, that can only be seen by clipping through walls. The Forest itself spawns a multitude of signs, including the 'no' symbol, checkered strips, stop signs, and speed limit designations. The former two have layering issues. Interestingly, the checkered strips are used in a sidequest (although positioned incorrectly), and both the stop sign and speed limit signs are subject to physics and can be destroyed with homing attacks.
Only the stop sign is unused, but both it and the speed limit signs are a remnant of the cars planned for New City (see below). No other objects are loaded, leading to speculation that this was simply a test layout. Using a glitch, Shadow can access New City before the Dusty Desert level is unlocked, when it is normally blocked off. Doing so reveals an early version of New City with several oddities:. Vehicles that drive in the city. However, their AI is unfinished, and they often drive into buildings. A town mission that isn't available anywhere else in the game.
Crisis City and Flame Core warp gates (in the normal game, these two levels don't have warp gates) however, they cannot be entered. A pigeon NPC called Hatsun, normally only seen after Silver's ninth town mission, that the player can speak to. The brooding little creature has but one thing to say: 'Coo.' Wave Ocean Hard Mode - Blaze An unused layout file for a hard mode of Blaze's Wave Ocean exists in the data. It is unknown why this was left unused, since most stages in the retail game have hard modes. Tropical Jungle Hard Mode - Rouge Much like Blaze's Wave Ocean, Rouge's Tropical Jungle also has an unused hard mode. Wave Ocean Hard Mode - Tails.And for Tails.
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Dusty Desert 'B' Section - Sonic There exists an unused layout file for the B section of Sonic's Dusty Desert, though it doesn't quite align with the stage model correctly. In the final game, only Shadow goes through both sections. Sonic's stage is rather short and would have benefited from another section. Dusty Desert 'A' Section - Silver Mirroring Sonic's unused layout for this level, Silver has an unused layout file for the A section. Silver does actually go through part of the A section during End of the World, but that uses a different layout. Crisis City 'D' Section - Sonic The game contains a layout file with the name cscDsonic, and it is possible to load it into the second section of Crisis City, but the objects spawn far off from the stage's starting point. The actual terrain and collision files that went with this have long since been removed or edited into something that no longer matches up with this.
The presence of a planned but scrapped section to Crisis City would explain the XMA file oddities it exhibits. (The HUD in the video is a recreation of the one seen at E3 2006, and is not actually an unused asset.). (Source: Lost Legacy Team) The area was also shown off in a development screenshot: Crisis City E3 Layout - Silver The layout used at E3 2006 for Silver's Crisis City is still present on the disc.
It is one of surprisingly few E3 leftovers that can be found in the final game. Kingdom Valley TGS 2006 Layout - Silver All three object layouts from the 2006 Tokyo Game Show are still on the retail disc. The version of the game shown at that event is much closer to what was in the final game than the E3 version. Kingdom Valley TGS 2006 Layout - Shadow This also showcases some alternate tutorial voice clips that eventually went unused in favor of slightly different ones.
Kingdom Valley TGS 2006 Layout - Sonic Appears to be similar, if not identical, to the layout in the XBLA demo. To do: Use the gallery template for all of these images, and add their filenames. Sonic's mouth Sonic usually only has one texture on his mouth in-game, where he grins. However, there exist two more unused expressions. The first has him smiling more enthusiastically and showing some teeth, similarly to render of Sonic.
All of the proper files exist for it, though the background color on the normal map is wrong - the used file has a light blue instead of this file's magenta. The game still accepts the incorrect one unmodified, though. A similar texture was used on Sonic's face in the TGS 2005 teaser for this game, so this may be leftover from that. Some of these HUD icons are not used in the game. The first 7 gems are normally obtainable, however the rainbow colored gem is not. A reference to it can still be found in the final game's text file for the shop, stating '???: You'll need to buy it to see what it does!'
Originally, there was going to be a gem that could be purchased at the store which would allow you to play as Super Sonic in more than just the final stage (similar to how it was in, and whenever all seven Chaos Emeralds were collected), but that feature was removed from the final most likely because of its rushed development. This said, the item can still be accessed through hacking, but isn't fully functional.
What it does is make Sonic perform a transformation animation that makes him change spikes to that of Super Sonic and float in place for a few seconds, with no effect otherwise. In the 'POWER-UP ITEMS' section of the game's manual, the 'Shield' is listed as an available powerup that can be obtained from Item Boxes, yet no Shield power-up boxes are ever seen anywhere in-game. Despite this, the shield exists in the game's code and is fully functional, allowing the player to take a hit without losing their Rings, though it doesn't play the activation sound like it should and it doesn't cause the player to enter their 'hit' animation, which would be somewhat disorienting. The shield can be placed in a level by changing an item box's parameter to 8.
Note that the Speed Shoes (referred to in the manual as 'High Speed') are in fact used, in a 2-player layout and one of Shadow's town missions. They're fully functional, playing the invincibility theme and causing the player's top speed to increase temporarily. Knuckles Has Cleared Act 1 Despite not being able to normally finish a level, Knuckles has a proper level-completion animation and a set of voiceovers for responding to his rank. Knuckles can finish both of the levels in which he is playable (Flame Core and Aquatic Base) with the use of a few glitches, allowing for these quotes to be heard, but the animations do not activate and the player just stays in control of Knuckles, at least in Flame Core. Additionally, rank quotes appear to be improperly assigned, since the D rank quote played despite earning a B rank.
These are believed to be emulator quirks as the same issues occur when beating the level normally as Sonic. The quotes are as follows: Rank English Transcript Japanese Translation S. Manual.
The game's manual states under Tails' and E-123 Omega's character bios that you can use their Fly/Hover abilities until the gauge runs out. However, in the actual game there is no such gauge visible on screen. Despite this, both Tails and E-123 Omega have the line 'psipower' in their parameter files, confirming that they do have gauges, but they are unseen and are set to 0.
Sonic's gem abilities are described as being able to upgrade up to level 3, draining energy when used, and that Chaos Drives power up the bar like for characters which have a working one, but this function was never finalized. Despite this, the bar still shows up when you play as Sonic anyway. The hub worlds and action stages are referred to as having a level indicator.
This is meant to show the current level of Sonic's custom actions and Shadow's Chaos Boost, but since Sonic cannot level up his gem abilities in the retail release that behavior goes unused. It's still used for Shadow. Internal filenames. The internal naming scheme of the music for stages usually follows this format: stg(stage id)(letter).xma.
The letter corresponds with which section of the stage in which the music plays. However, Crisis City's tracks don't follow this as closely. The first two tracks are stgcsca.xma and stgcscb.xma respectively, but the mach speed section's track is called stgcsce.xma, and the track for the section before it is called stgcscf.xma, which may imply both that Crisis City had many more areas in the past and also that the mach speed section was intended to be before that platforming section. The former is unlikely as the game is relatively sloppy internally, but the latter is supported by the fact that the 'All' track on the OST uses this order. Note that none of the other stages' tracks exhibit this oddity. The track 'Town Mission' uses the name stgtwnshop.xma, which doesn't fit the syntax of the other Town Mission tracks.
These are named twnmissioncomical.xma, twnmissionslow.xma, and twnmissionfast.xma respectively. Many of Sonic's internal files are referred to as sonicnew, likely because Sonic's model was changed from the one seen at Tokyo Game Show (TGS) 2005. The Gems in this game were originally supposed to be Chaos Emeralds, as evident with how the Rainbow Gem is referred to as EmeraldS in the game's code. Other. All of the textures used in the background of the stages' previews are much wider than they need to be: 2048 pixels. By contrast, they are only 512 pixels tall, since those screens leave space on the top and bottom. The extra space to the right of the 1280 used pixels is simply black and does not appear to serve a purpose.
HUD and voice files exist for the PS3 version in the Xbox 360 version. The HUD file specifically contains both the Xbox and PS3 button prompts within the same file. One of the two parameters for inputmethod within the players' LUB files is inputmethodmario64. The parameter is used for most Amigo characters, while Sonic and Shadow use inputmethodsonicv1.
The reason for this naming scheme is unknown. Editing Sonic's.lub file to use Blaze or Knuckles's homing attack module causes his air dash to follow a downward curve (similarly to the XBLA demo's, but with less weight), and this also allows the player to air dash into the ground to gain full speed. This is likely an early version of the air dash in the demo, which was probably planned to be present in the final game. Shadow and the White Gem lack this behavior.
Race at lightning speeds across seven classic zones as Sonic the Hedgehog. Run and spin through loop-de-loops as you collect rings and defeat enemies on your mission to save the world from the evil Dr. MOBILE EXCLUSIVE FEATURES: NEW PLAYABLE CHARACTERS Play as Sonic's friends Tails & Knuckles for the first time. Use their unique abilities to fly, climb, and glide around levels offering exciting new ways to explore. OPTIMIZED FOR MOBILE Sonic The Hedgehog now plays in widescreen at a smooth 60FPS offering unrivalled performance and the game's legendary soundtrack has been fully re-mastered. CHALLENGE YOUR FRIENDS Challenge your friends in the new Time Attack Mode and check out how you rank with Leaderboards and Achievements.
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